Druid Class
Damageleveling

Lightning Storm Druid Leveling Build Guide

Level up shockingly fast with this Lightning Storm Druid build.

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Lightning Storm


Our Lightning Storm Druid leveling build makes lightning strike twice, and sometimes much more often… with a bit of luck. Call down the thunder in a paralysing display of elemental fury that will leave your enemies in shock, awe, and ashes.

Introduction

The Lightning Storm Druid build is a highly RNG-dependent build that aims to deliver many hits of Lightning damage with Lightning StormLightning Storm to repeatedly trigger its many important offensive procs — notably Primal Lightning StormPrimal Lightning Storm, Electric ShockElectric Shock, and Bad OmenBad Omen. With little in the way of defense, but many ways to Immobilize, the Lightning Storm Druid relies on careful positioning, kiting, control, and timing to thrive.

It should be noted that Lightning Storm must be channeled for a few seconds to reach its full potential, which requires Druid to stand still. While this slower stop-and-go playstyle may not be for everyone, Lightning Storm compensates for this with a good balance of high single-target and AoE damage.

Lightning Storm Druid Skill Tree Points

The following table shows the order in which to allocate your skill points for the Lightning Storm Druid build. You gain 19 points from level 2 through 20 and 2 additional points from completing Renown in Fractured Peaks, for a total of 21.

OrderSkillCluster
1Storm StrikeStorm StrikeBasic
2Enhanced Storm StrikeEnhanced Storm StrikeBasic
3Lightning StormLightning StormSpirit
4Enhanced Lightning StormEnhanced Lightning StormSpirit
5Primal Lightning StormPrimal Lightning StormSpirit
6Fierce Storm StrikeFierce Storm StrikeBasic
7Earthen BulwarkEarthen BulwarkDefensive
8Blood HowlBlood HowlDefensive
9Lightning StormLightning Storm Level 2Spirit
10Lightning StormLightning Storm Level 3Spirit
11Lightning StormLightning Storm Level 4Spirit
12Vine CreeperVine CreeperCompanion
13WolvesWolvesCompanion
14Lightning StormLightning Storm Level 5Spirit
15Enhanced Blood HowlEnhanced Blood HowlDefensive
16Innate Blood HowlInnate Blood HowlDefensive
17HurricaneHurricane; replace WolvesWolves with Enhanced Earthen BulwarkEnhanced Earthen BulwarkWrath
18Elemental ExposureElemental ExposureWrath
19Charged AtmosphereCharged AtmosphereWrath
20Electric ShockElectric ShockWrath
21Bad OmenBad OmenWrath

Key Build Mechanics

The two following mechanics — Lucky Hit and Immobilize — are important parts of the build and should be understood well. Lightning StormLightning Storm will also be discussed further.

Lucky Hit and Lucky Hit Chance

In Diablo 4, a Lucky Hit refers to any effect that has a certain chance to trigger when an enemy is hit by a skill. In many games, such effects are colloquially known as procs.

For example, the first part of the Electric ShockElectric Shock passive skill reads: “Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.” This may be misleading however, as every skill has its own Lucky Hit Chance (or proc coefficient) to consider as well, which represents a chance to trigger a Lucky Hit. In other words, the Lucky Hit Chance is a chance for a chance.

Storm StrikeStorm Strike for instance, has a 25% Lucky Hit Chance. To get the final chance of triggering an Electric Shock Lucky Hit with Storm Strike, one would multiply 25% by 15%, for an actual trigger chance of 3.75% per cast. In general, skills which hit many targets or hit many times typically have a lower Lucky Hit Chance than single-target or single-hit skills.

Immobilize

Immobilize is a debuff that prevents the target from moving temporarily. This effect is often known as root or pin in other games. Immobilize does not prevent the target from attacking, but does render melee foes unable to attack a target that is too far away.

How Does Lightning Storm Work?

Lightning StormLightning Storm has unique mechanical quirks that are only vaguely referred to as “a growing lightning storm” in its description. This is best illustrated using several abstract stages that represent this “growth.”

When Lightning Storm is first channeled, it begins at stage 0. Subsequent stages are reached by maintaining the channel further. Here is a breakdown of the effects of each stage:

  • Stage 0: 1 lightning strike conjured at the location of your cursor.
  • Stage 1: 2 lightning strikes conjured over a tiny area.
  • Stage 2: 3 lightning strikes conjured over a small area.
  • Stage 3: 4 lightning strikes conjured over a medium area.
  • Stage 4: 5 lightning strikes conjured over a large area.

Continuing to channel Lightning Strike at stage 4 simply repeats its stage 4 effects. Given the significant increase in damage represented by each subsequent stage, you should always try to channel Lightning Strikes for as long as possible.

When Lightning Storm is interrupted (e.g., by moving, casting another non-instant skill, running out of Spirit, being hit by crowd control that prevents casting, or dying), the current stage is reset to 0.

The growth rate of the storm is based on your Attack Speed; an Attack Speed of 1.0 translates to a growth rate of 1 per second. It would therefore take 4 seconds to reach the last stage. Accordingly, doubling your Attack Speed would also double the growth rate of the storm and halve the delay between lightning strikes.

Two passive skills are also worth noting due to their impact on Lightning Storm.

Enhanced Lightning StormEnhanced Lightning Storm allows Lightning Storm to keep its current growth stage for 4 seconds when interrupted. This notably allows you to perform other actions such as moving or generating Spirit to maintain a fully-grown storm for a long time. The importance of this skill for this build cannot be understated.

Raging Lightning StormRaging Lightning Storm adds 1 additional lightning strike conjured at every stage. Stage 0 would therefore conjure 2 strikes instead of 1, stage 1 would conjure 3 strikes instead of 2, and so on.

Playstyle

The primary goal of the Lightning Storm Druid build is to trigger Lucky Hits for its many offensive random effects: Primal Lightning StormPrimal Lightning Storm, Electric ShockElectric Shock, and Bad OmenBad Omen. Skills that quickly hit multiple targets — Lightning StormLightning Storm and HurricaneHurricane — over their duration are used to maximize the chance of triggering many such Lucky Hits.

Apart from the filler Storm StrikeStorm Strike, the skills of the Lightning Storm Druid are most effective from a medium range, just outside the melee range of enemies. Exploiting Immobilize and proactive movement are the primary way of maintaining this distance.

Rotation

  1. Cast HurricaneHurricane whenever it is available.
  2. Cast Earthen BulwarkEarthen Bulwark if you are about to take damage or need to remove Crowd Control through Enhanced Earthen BulwarkEnhanced Earthen Bulwark.
  3. Cast Vine CreeperVine Creeper to Immobilize enemies.
  4. If you have enough Spirit, cast Lightning StormLightning Storm, your main damage skill.
  5. If you do not have enough Spirit for Lightning Storm, cast Storm StrikeStorm Strike to generate Spirit until you do.
  6. Cast Blood HowlBlood Howl as soon as you need to heal.

Legendary Item Aspects

Listed below are the Aspects found on Legendary items that are important for the Lightning Storm Druid build. They are listed in order of priority.

Aspect NameLegendary Aspect Power
Overcharged AspectLucky Hit: Up to a X% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse X additional damage to surrounding enemies.
Runeworker’s Conduit AspectCritical Strikes with Storm Skills charge the air around you for X seconds causing a Lightning Strike to periodically hit an enemy in the area for X Lightning damage. This duration can be extended by additional Critical Strikes.
Storm Beast’s AspectLucky Hit: Storm Skills have up to a X% chance to grant 10 Spirit. Your base Storm Skills are now also Werewolf Skills.
Aspect of Shared MiseryLucky Hit: When you hit a Crowd Controlled enemy, there is up to a X% chance for that Crowd Control effect to spread to another unaffected enemy.
Aspect of the UmbralRestore 1 of your Primary Resource when you Crowd Control an enemy.
Aspect of Inner CalmDeal x3.0% increased damage for each second you stand still, up to 30%.

Gems

Listed below are the best Gems to socket into gear for each slot type.

  • Weapon: Emerald, for +#% Critical Strike Damage to Vulnerable Enemies.
  • Armor: Ruby, for +#% Maximum Life.
  • Jewelry: Whichever Gem provides the Resistances you lack.

Elixirs and Health Potions

Visit the Alchemist in Kyovashad as soon as possible to craft helpful Elixirs that increase certain stats and Experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world and are sometimes given as quest rewards. Both the Weak Iron Barb Elixir and Weak Third Eye Elixir provide defense before level 20. At level 20, use the Weak Assault Elixir instead, which increases Attack Speed.

Also make sure to visit the Alchemist upon reaching level 10 and 20 to upgrade your Health Potions. The extra healing is essential to survival.

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